Eretria

Eretria

Sentient Weapon 

Requires Attunement

Alignment: Chaotic/Lawful (Bipolar) Good

INT 13 WIS 18 CHR ?

Can speak read and understand: Common, Elven and Sylvian, can also communicate telepathically to 60'

Senses: Hearing and darkvision to 120'

Purpose: Seeks glory, thrill, and fame. It embellishes destroying the undead and desperately wants to add an ancient vampire to its list of kills.

Personality

Eretria will only serve one master at a time. Attunement requires 48 hours of solitude confinement with her Master where an oath to wield no other blade without first asking for permission is declared. She won't serve anyone it regards as dishonest, corrupt, morally bankrupt, or of questionable moral values. But she will accept glory seeking when aligned with her current desires. If Eretria  rejects you, all of your characters' ability checks, attack rolls, and saving throws are made with disadvantage for 24 hrs.

Eretria can be moody and cunning. You might even say she is high maintenance. She likes to toy with her prey lulling it into a false sense of security. She enjoys it when whoever wields her moderates the pain train. She wants to control when to go for the quick kill. She will even demand restraint on the wielders part and can be fickle when she does not get her way. Whoever wields her must learn to coexist with her demands; finding the right balance between give and take. For when her demands are not met, she checks out, shuts down and rejects her Master for 24 hrs. feeling hurt. She may even demand to sleep separately. The wielder will then need to work to repair the relationship.

Properties:

  • Infused: Additional +1d8 radiant damage to undead on direct blade attacks
  • Detect evil & good 3 times per day per spell.
  • Once per day, as a bonus action, you can ask Eretria to cast or activate one of the following spells or abilities.
  • Rolll @ Dawn to determine the spell

Roll

1d20

Ability or Spell cast @ level 3* Spell DC 14

1-3 Eldritch Blast [Spell Attack Modifier = 6]
4-5Protection from good and evil
6-9Invisibility
10-13Misty Step
14-16Mirror Image
17-19Replenish no more than 1/2 of spent Ki
20

Destroy Undead at Level 17. Undead of CR 5 or higher must make a Wisdom
Saving throw (DC 14) taking 8d8 radiant damage on a failed save or half damage
on a success.

If Eretria has rejected her Master, there is a 15% chance this effect fails
as she is emotionally unavailable to her Master.

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